
The tide starts to turn against us: an objective popup informs me we've lost the drawbridge and should protect the battlements, then immediately adds that we've also lost the battlements. At least if I hit the wrong people with that spell, it's basically useless anyway. I, on the other hand, am nearly dead and low on health potions, so I decide to stick to Couraging our troops. I'm used to not being the most useful person in a given fight, but this is about as actively unhelpful as I've been since the incident with the giants.Īll around me, everyone's doing their job: Legate Rikke is shouting at the troops, the troops are twirling and impaling enemies in gruesome kill moves, and the enemies are dying excellently. The other problem is that Whiterun guards look similar to the enemy Stormcloaks in the evening gloom, so often the person I've just tricked into attacking me is one of our own troops. Furied enemies just attack the nearest thing, which is typically me by the time I hit them with it. I encounter a few problems with this, not least of which is that Fury doesn't really do that. At first I try to Fury the enemies, to make them attack each other. I park Sarah somewhere safe-ish and dismount to start flinging spells. When I actually reach the enemy, of course, I can't really do anything, so I bank round and canter back behind the guys who are going to actually fight. Arrows whiz by, Imperials and Whiterun guards charge out behind us, and for a moment it looks like I know what the hell I'm doing. When we finally get out of the front gates, I hop on Sarah the Implausible Horse and gallop out towards the oncoming troops. And, as with every other time I leave Whiterun, I take the wrong route to the gate and end up in a cow pen. Fiery projectiles come raining in over the battlements and slam into the ground. It's early evening, and smoke - possibly fog of war - is thick in the streets. I explain to him that the Jarl has just made me Thane, and ask if whatever those two words mean translates to me being somehow above the law?Īs we head on, another guard chimes in: "Looking to do some hunting? Avoid Brittleshin Pass." OK.

My bounty is 2 gold - I still don't know what for, but I don't have time to go to be arrested right now. "Wait, I know you!" Oh god, not this again. "This is it," shouts the Jarl, "to the battlements!" Must have somehow missed their whole army being right behind me all the way from Windhelm. Kind of a massive stupid insane waste of my goddamn time then, wasn't it?Ī messenger runs in to inform us that the Stormcloaks are at the gate. The Jarl: "I knew this would be his response." Oh, cool. Another rebellious stomp across another dining table, goblets and grilled salmon flying everywhere.
