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Brutal doom helmet hud
Brutal doom helmet hud











brutal doom helmet hud

The 3DO is even worse, since it stretches to the side in a weird manner, and the protagonist face has no background. I am surprised that something as good as the PSX port derivated from this. On top of that, I think this port could have easily supported the same HUD of the PC, why they changed it? Besides that Area display is unnecessary. The texture they choose is terrible, it is blurry and distracting. The 3DO, 32X, PlayStation and GBA ports are all derived from this port.įrankly, this is awful. The Jaguar version was the first official port of Doom to begin its development cycle, although the 32X version was released first. I suppose items would be a single-player only feature, so it would make sense to replace it with Frags. In the almost finished version of the game you can see a Wolfenstein-like Item display, which was later replaced with Arms. Luckly Doom developers gave up on storyline for the sake of gameplay. This would also include the HUD, which would show the space marines helmet from inside. Initially Doom would be a game strongly focused on storyline, which revolves around a planet called Tai Tenga or something. There have been multiple versions of the HUD in Doom through development. The HUD on this game is pettry cool, but I think they had trouble thinking of what to put on it, so they choose these unnecessary Floor and weapon icon displays. Among many things, the HUD was used directly as a basis for Doom. These big red letters are great for Doom theme, but I don't think that "concrete" texture matches Doom tone, and I would have prefered something much darker instead. Overall the HUD fullfill nearby all of your needs in the game. Also I think there was no need for the shortened names of each kind of ammo on the right, I think the players would be smart enough to realize what each ammo is for. I guess it would be good for those who played it for the first time in 1993 to have all avaiable weapon keys listed on screen? That also foreshadows the BFG, which can only be found in secret areas in the original Doom three episodes.Īlso why is the Arms replaced by Frags in multiplayer? It would make more sense for it replace the keycards. The Arms display is perhaps a little uncessary. However, while you can shrunk the screen, there is no option for a smaller HUD. This HUD is very functional, and shows everything you had like to know. Additionally there is this iconic protagonist face which is affected by the game environment. It display the ammo, health, armor, keycards, list of weapons, and all ammo types. This is the standard HUD in the Doom games. Here is my review of the many HUDs in the many ports of Doom.













Brutal doom helmet hud